Rodent Recall (Prototype)
🐭 Rodent Recall (Prototype)
Retro puzzle-action with brains, blocks, and glitch cats.
Hi, my name is Alan. By day I’m a DevOps engineer, and by night I tinker with making games. I’ve been playing since the 1980s, and Rodent Recall is one of my first real projects, a short, fast-paced puzzle game built with a mix of human design and an AI coding assistant (Claude Code).
I’ve always loved short games that you can actually finish in one sitting. That’s the spirit of Rodent Recall: it’s quick to pick up, fun to master, and easy to come back to for speedruns or practice.
I’d love your feedback on the gameplay. If you had a magic wand, what would you change to make it more fun?
🎮 How to Play
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Move: Arrow Keys / WASD (or swipe on mobile)
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Trap Cats: Surround them on all four sides with blocks
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Advance: Trap all cats to clear the level
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Dev Mode: Press D on the title screen for Level Select (practice or speedrun routes)
🧱 Special Blocks
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🧊 Ice – Slides until it hits something; destroys cats on contact (+150 points)
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💣 TNT – Push three times to detonate; 3×3 blast, chain reactions possible
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⚡ Electric – Stuns adjacent enemies for 2 seconds when pushed
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🌀 Portal – Teleports blocks and enemies to the matching portal
🔋 Power-Ups
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💨 Speed Boost – Double movement speed (10s)
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👻 Ghost Mode – Pass through enemies (8s)
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💣 Bomb – Destroys surrounding blocks instantly
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❄️ Freeze – Freezes all enemies (5s)
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⭐ Super Skill – All effects at once (very rare)
🕹 Features
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Short playtime — designed to finish in one sitting, or replay for speedruns
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8 handcrafted stages with increasing challenge
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Multi-trap bonuses for clever players
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Procedurally generated chiptune soundtrack
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Built with Phaser 3, inspired by Rodent’s Revenge (1991)
| Status | In development |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | Alan Son |
| Genre | Puzzle |

Comments
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Funny game